Innovative Labs

The school has a dedicated space – “Invention Lab” – designed to nurture the spirit of invention and innovation in children. The school has partnered with Cloud Mentor – a pioneer hands-on incubation platform for children. Children will have access to:

  • Working models demonstrating science concepts and engineering principles in action
  • industrial grade tools, equipment and material
  • a team of child friendly mentors
  • regular experimentation sessions to understand theory in a more tangible way
  • regular engineering sessions where each child builds a concept-based working model

This lab also conducts weekly after-school activities for classes 8, 9 &10 and is open during weekends for all age-groups (6 – 16 years), including children from other schools.

Science Lab

Simple hands on activities using day to day ingredients are performed by students. The excitement of doing science comes from pursuing the unknown. Working in the lab gives students an opportunity to explore beyond their text books to satisfy their inquisitive nature and kindle scientific temper in them. Conceptual understanding is complete when students experience what they learn.

The school is well equipped with Physics, Chemistry and Biology Labs, which cater to the National Curriculum Framework. Laboratories have been given a central and distinctive role in science education. The main objectives that may be achieved are

  • Manipulative – inquiry, investigative skills
  • Cognitive – critical thinking, application, analysis, synthesis
  • Attitudinal – curiosity, interest, objectivity, confidence, collaboration

Learning science concepts, with simple kits provided by an external agency – Yard Stick has helped students to understand science in our everyday life. Science teachers facilitate the experiments performed by students, who then fill in their observation in the worksheets provided along with the kit and this has enthused students and made learning of science more meaningful.

Math Lab

The Math Lab activities reinforce concepts learnt in classroom. For instance, multiplication of integers was taught by conducting an activity, Zee chip by facilitators. Children use the math lab once a week and teachers use varied concrete activities to reinforce the concepts taught in class. Mindspark is a computer based self-learning programme that helps the child improve her skills in Mathematics and implemented in Classes IV and V. Students tend to find certain Mathematical concepts confusing and sometimes do not get the concept clarified. Repeated failure to solve sums leads the child to losing interest in the subject. At the heart of Mindspark is the theory that students learn best when they control the pace of learning.

A key advantage of Mindspark is the fact that it successfully harnesses the power of new technologies to bolster learning. An intelligent computer system uses a complex adaptive logic to decide what problem to serve up to a student,based on the response to the current problem and problems answered earlier. The student not only learns at his or her pace but is allowed to clear doubts with the help of explanations where needed. The interactive interface ensures that the student is not learning passively by listening to someone, or viewing ready-made solutions, but learning by answering questions of progressively increasing complexity levels.

Language Labs

Age appropriate audio content with native German speakers rendering the audio is played so that children understand pronunciation better. Tools are used both for teaching and for assessment during the language hours.


Art is a popular creative medium. In order to foster creativity, enhance aesthetic values and allow a free expression of ideas, children are introduced to drawing and painting at a very young age in our school. Pottery also is an integral part of our curriculum for classes I to V. In middle school, various colours and textures is experimented by children. As they graduate from middle school, their creativity takes a step forward with a deep understanding of the tonal values of colours and textures. To encourage children who have an artistic appeal and expression, a cover page design competition is organized in the school. The best designs of the year are used for the cover page of our notebooks, workbooks and school diary.

Students also represent the school in various inter-school competitions like collage, greeting card making, painting and creating art out of waste, and have been winning lot of prizes for school. Apart from accolades, it helps to bring out their creative instincts through colours. Children are given other options to join art classes which are conducted by professionals during hobby classes. Extended work like mask making, glass painting, chittara art and ceramic works have been introduced where students are given hands on experience.

Hobby Classes

In an age when gizmos or gadgets rule the roost, individual creative time has faded into oblivion.Students of Class VI are therefore introduced to various hobby clubs. The students opt for a club of their choice and are trained by talented, enthusiastic teachers. From having the pleasure of creating things with their own hands to excelling in dishing out mouth-watering delicacies, from graceful dancing to extempore speech students are trained in all of these and more. Hobby clubs at this level help identify budding stars. Some of the hobby clubs introduced are Aero modelling,Ship modelling, Western dance, Indian music, Speaker’s Club and Nature club.

Life Education


An educational degree alone cannot guarantee success for an individual in life. In addition to it what is required is a personality that will enable an individual to handle various situations in life. The program on life skills being conducted in Sri Kumaran Children’s Home is a definite step in this direction. We have a very focused life skill program called EQUBE for classes IV onwards and we partner with Arpitha Associates for the curriculum and its transaction.

School Cinema

An innovative concept developed by EduMedia, is a film-based learning module combined with a fun and exciting workbook to reaffirm values, morals and equip children with skills to deal with everyday challenges.A fine blend of entertainment and education, it uses a language that children are familiar with.School Cinema aims to influence young minds into making better choices for themselves as young adults, as well as to improve the role parents and teachers play in the holistic development of children.The school uses School Cinema for Classes IV to VII. School Cinema is a learning module on life-skills, values and attitudes, developed through research and taught using short films and thought-provoking workbooks.

Quality Circle Time

In the campus is a unique programme adopted by the school to help children build a very important life skill- conflict resolution. In the school setting, Circle Time method involves all participants sitting in a circle and taking responsibility to solve the problems and issues brought out by them. Participants take turns to speak, listen and bring their concerns or ideas to the circle.Circle Time ensures that everyone feels valued while simultaneously promoting personal/collective responsibility and better behaviour. It helps children to express their feelings calmly and become more clear, direct and honest with each other. It develops listening skills, empathy, patience, tolerance,understanding, personal integrity and self-discipline. The teacher facilitates the discussion by guiding students to seek solutions.

Global Awareness Programme

The school has partnered with Grey Matters Pvt. Ltd for its initiative -The Global Awareness Program (GAP). GAP is India’s first focused general knowledge initiative aimed at both teachers and students. The program aims to create, enhance and sustain awareness levels with respect to global happenings and current events on a month-to-month basis and runs through 10 months in the academic calendar. GAP is initiated in our school for Classes IV to VII and one period is allotted every week for various activities and discussion. Every student receives the students’ copy (Gaptopedia) in the beginning of the month. To create awareness and interest in quizzing, the school uses the GAP content to have inter-class quizzes twice a year.

Club Activity for Class 7

In the final year of middle school, class VII children are involved in curricular activities to sensitize them towards nature and society and also develop various skills related to day to day life.

Be-2 Aware Club

Be-2 Aware club stands for Be Environmentally Aware.In an age where development is equated to progress, we need to ruminate on whether this development at the expense of the earth’s resources is “progress”. We need to rethink on the way we are developing as a society, as a nation. We intend to impress this on our students through the school’s eco club.The objective of Be-2 Aware club is to bring awareness in young minds about sustainable development with reference to three contexts: home, school and community. The club conducts interactive sessions and activities helping students become more responsible towards the environment. For more information, please visit

BIBOX Innovation Series Workshop

Ever wondered if we had the power to shape our imagination into a real life prototype? Each child is an innovator as far as we are concerned and the potential to unlock lies in his/her freedom to think. The BIBOX innovation Lab is one such classroom that transforms ‘imagination’ to real working models. Students are exposed to real time projects and they are expected to un code the problems every time they come into the class. The experiential methodology gives the children exposure to various concepts in Science, Math, Engineering and Technology. The sessions are designed based on the “21st Century Learning Skills” and “Challenge Based Learning” which enhances their problem solving abilities, Scientific temper, Leadership Skills, Logical thinking etc.

BIBOX is a comprehensive platform with hardware and software which help students to build an idea into a real time
prototype. The students are also exposed to the basics of programming using BISOFT, a specially designed user friendly graphical tool which is used to program BIBOX. It is simple enough to be used by a 5th Grade student and is powerful enough for advanced users too. Programming can be understood by making a ‘Logical Flow Diagram’.
The Benefits

  • The program involves group projects that inspire students to collaborate and think creatively.
  • BIBOX operates in the levels of Creation and Application of Bloom’s Taxonomy. It prepares students for HOTS thinking and problem solving.
  • The real life applications of the science and math principles fascinate school children and generate a renewed interest in the theoretical aspects as well.
  • BIBOX develops essential scientific skills and attitudes that the CBSE mandates each school to measure and report.

Physical and Sports Program

Swimming is introduced as a compulsory weekly activity in Class III and continued for children in Class IV and V. The school has incorporated swimming as an activity during school hours and trained school coaches train children in various aspects of swimming and its strokes. Chess is introduced as a compulsory activity in Class 3 and is continued in Class 4.

We have partnered with Edusports for their sports curriculum for Classes I to IV. Edusports SOARTM is an integrated Physical Education& School Sports Platform – specifically designed for Nursery – 12 schools. As part of the SOARTM platform, EduSports offers a structured physical activity & sports curriculum , based on the developmental needs of
children. It is executed on the ground with the help of relevant tools / props by a qualified full time EduSports trainer.The ability of the kids to perform and participate in a range of physical activities dramatically accelerates the overall learning process of children – including their ability to interact with others and the environment. EduSports uses structured physical activity and sports as a pedagogical tool for developing mental skills, behavioral skills and physical conditioning in children

The school has a 40 minute fitness workout for children of class 4 every week which includes stretching and jogging relaxes tired limbs. These classes are conducted in the morning before they eat their breakfast and we have seen positive results in children being more active and energetic during the day and week.

Class 6 and 7 students choose a compulsory sport activity like athletics, swimming, tennis, handball, athletic and basketball for the year and play for an hour every week during school. Trained coaches in various games teach children the practical skills of the games and are taught and assessed as mandated by the CBSE Board. The school hopes to build a good sporting community amongst its students through these compulsory sports activities.


“Music is a wordless search, for beauty is Sound” – Jawaharlal Nehru.

Music and Sports might seem like poles apart but at Kumarans, there is an excellent Brass band group that is being trained every year. This compulsory project for VI and VII students every Wednesday adds rhythm and beat to the Annual Sports meets and Installation Ceremonies every year. Band display is an integral part of Sports Day and the children participate in various school-band competitions.